DO MORE with Scripting 1A: Deploying scripts in a Typefi workflow

The deployment of scripts in a Typefi job has changed considerably in Typefi Server 8.4. It has become much simpler. In this webinar, we’ll show how it’s done. Using scripts in Server 8.4 and later is so much easier than in earlier versions that it alone is worth the upgrade. We’ll demonstrate, however, the deployment…Continue reading DO MORE with Scripting 1A: Deploying scripts in a Typefi workflow

Introduction to Python Scripting in Maya – Part 4: Generating a User Interface

In this movie, we’ll look at how to create a simple user interface for the keyFullRotation function, which we had written in Part 3. This way, a window will appear, letting you apply specific input values before running the function. In a new Python tab, identify this script as keyRotationWithUI.py import the maya.cmds module, and…Continue reading Introduction to Python Scripting in Maya – Part 4: Generating a User Interface

Kingdom Come: Deliverance – Scripting Tutorial 1 – First Script

Kingdom Come: Deliverance – Scripting Tutorial 1 – First Script

Hello and welcome to the scripting tutorial for Kingdom Come: Deliverance. This tutorial requires that you have already properly setup your local database and that you have installed all the necessary tools. For the first exercise you will only need the CryEngine sandbox editor, but later you will also need Skald, Storm and Swift. The…Continue reading Kingdom Come: Deliverance – Scripting Tutorial 1 – First Script

Script Controllers – Part 1: Manually Creating Script Controllers

Script Controllers – Part 1: Manually Creating Script Controllers

To help us build cityscapes and exotic structures, we recently created a tool called the Building Maker, which lets us quickly extrude splines, and stack the resulting shapes. An important feature of the Building Maker is that it lets us modify the height of each section of a building, while making sure that each shape…Continue reading Script Controllers – Part 1: Manually Creating Script Controllers

Introduction to Python Scripting in Maya – Part 2: Working with Selections and Constraints

Introduction to Python Scripting in Maya – Part 2: Working with Selections and Constraints

In this part, we’ll cover how to access the user’s selection in a Python script, and how to constrain each selected object’s aim towards the first object selected. To start, select “Window>Settings/Preferences>Preferences”. Click on the “Selection” category, and ensure that “Track selection order” is enabled. Enabling this setting will allow our script to be aware…Continue reading Introduction to Python Scripting in Maya – Part 2: Working with Selections and Constraints